DARK
6Mutant Mindmaster
ATK:
0
DEF:
2500
View:
2832
When this card declares an attack, you can take control of 1 face-up Attack Position monster your opponent controls, and attack with it instead of this monster. It cannot attack your opponent directly. Return it to your opponent at the end of the Battle Phase.
Mutant Mindmaster — Power Evaluation
Final Score: 27 ± 8 · Confidence: Low
- Intrinsic: 26.5 · Deck: — · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Mutant Mindmaster converts almost nothing reliably: its only effect is a Battle-Phase trick that borrows one opponent's Attack Position monster for a single attack and then hands it back, generating no lasting card advantage or board presence. With zero decks and zero recorded combos in the supplied evidence, there is no practical route that turns its Level-6 0 ATK / 2500 DEF body into a winning line, and the high DEF earns it no points here. As an archetype-less monster that must be Tribute Summoned, it dies to a single negate or removal before it can ever swing, so its score is dominated by near-zero accessibility, combo conversion and resilience rather than its stats.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 18 | No deck or combo evidence shows any summon route, and as a Level-6 monster it requires a Tribute Summon with no listed searcher (inferred). |
| Combo & Conversion | 8 | Its effect only borrows an opponent's monster for one attack and returns it, building no board or combo extension (verified). |
| Resource Economy | 25 | The effect is roughly card-neutral, temporarily using an opponent's monster while returning it at the end of the Battle Phase with no search or refuel (verified). |
| Effect & Interaction | 32 | Stealing an Attack Position monster for a single attack is situational soft interaction that requires the opponent to already control a suitable target (verified). |
| Material Utility | 30 | A Level-6 DARK Spellcaster body is usable as material but only after a Tribute Summon, and its 0 ATK makes it awkward to field (inferred). |
| Resilience & Flexibility | 20 | The line dies to a single negate or removal on the Tribute Summon, and the effect is Battle-Phase-only with no other zone utility (inferred). |
| Deck-Building Efficiency | 18 | It is an archetype-less main-deck slot with no observed synergy, redundancy, or support network in the sample (observed). |
Calculation
Weight profile: Utility / no clear role (default profile). Intrinsic ≈ 26.5, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: No decks AND no combos (no context): Final = Intrinsic (Deck = null)
Strengths
- Can turn an opponent's own Attack Position monster into a one-shot attacker during the Battle Phase
- 2500 DEF lets it sit defensively if it ever reaches the field
- Legal in TCG, OCG, Master Duel and Duel Links with no listed restriction
Weaknesses
- Requires a Tribute Summon and has 0 ATK, so it cannot threaten on its own
- Effect is Battle-Phase-only and returns the stolen monster at the end of the Battle Phase
- Zero decks and zero combos in the supplied evidence — no proven practical use
- No archetype or support network to search or extend it
- The stolen monster cannot attack directly, limiting the trick's reach
Counters / choke points
- Negating or removing it before the Battle Phase (e.g. any summon negation or spot removal)
- Holding the opponent's monsters in Defense Position so no Attack Position target exists
- Effect negation that blanks its trigger when it declares an attack
- Simply having no Attack Position monster to steal
Best use
Battle-Phase utility trick in casual, monster-light or Spellcaster-centric builds. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: when it declares an attack you can take control of 1 face-up Attack Position monster the opponent controls and attack with it instead, and it returns at the end of the Battle Phase; Card text: the stolen monster cannot attack the opponent directly; Card stats: Level 6 DARK Spellcaster, 0 ATK / 2500 DEF; Legal in TCG, OCG, MasterDuel and DuelLinks
- Observed: 0 decks in the supplied sample run this card; 0 recorded combos feature this card (0% starter / material / payoff)
- Inferred: Being Level 6 with no listed searcher, it must usually be Tribute Summoned, which makes it slow and fragile; Its effect is Battle-Phase-only, so any negate or removal before the Battle Phase blanks it; As an archetype-less 0-ATK monster it is a brick slot with no redundancy or synergy route
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no metagame sample supplied — meta power left null/provisional






